The public beta for the multiplayer update is over!

The public version of Super Bear Adventure 12.0 - The Multiplayer update is available NOW on Android and iOS.
Changelog
This changelog may not be complete but should give a good idea of the content of the beta.- Added new SFX when opening a chest
- Updated the list of available prop hunt props in each level
- Disabled the sticker cutscene when another player collects a sticker
- Fixed players moving while watching an ad
- Fixed various issues related to ads displayed when entering a level
- Fixed player syncing in the desert
- Fixed vote timers sometimes getting desynchronized
- Fixed an issue where players are not spawning at the same level entrance
- Fixed issues with teleporting player while hanging from a ledge
- Fixed level entrance UI for The Hive incorrectly displaying mole level information
- Fixed player collisions with tumbleweeds
- Fixed rendering of body morph cosmetics when using skins
- Fixed rendering of eyes when applying a head morph while using a skin
- Fixed a rendering issue when Shicka holds 7 keys as well as a cosmetic
- Fixed duplicated suns when using night sky cosmetic in multiplayer
- Fixed jump pad not working properly in Hive elevator
- Fixed wall run on invisible walls in snow valley mission
- Fixed player movement when climbing to the top of a climbable wall with no ledge at the top
- Fixed egg position in egg hunt missions
- Fixed chests in Bear Village appearing closed after exiting a mission
- Fixed mole level timer exploit
- Fixed an issue where the player would freeze if the player go to the title screen while using the hide emote
- Fixed Shicka not visible on the back of players during the multiplayer start cutscene
- Fixed text emotes rendering in non-English languages
- Fixed issues with the favorite emote button
- Fixed various issues with speedrun mode
- Fixed incorrect transition between the intro and the tutorial
- Fixed rendering issues with minecarts in mole mines
- Fixed missing reflections in astral temple/dunes
- Fixed incorrect Shicka voice in Yeti cutscene
- Fixed various small collider issues
- Added medals to mole levels
- Updated some gold medal and diamond medal times
- Disabled saving of personal best time when playing in multiplayer
- Reworked how players interact with the vote UI (vote no longer opens in the pause menu, but you can now press the notification)
- Updated font for better support of russian, polish and turkish characters
- Added confirmation dialog when trying to leave a lobby
- Fixed return to Bear Village button not working in The Hive
- Fixed performance issues, especially in the desert level
- Fixed camera issues in climb challenge
- Fixed boat flying when colliding with too many soccer balls
- Fixed player movement issues in Mole Mines slide
- Fixed invisible chest on minecart in the Mole Mines
- Fixed race flag toy not updating its color when captured by a player
- Fixed duplicate characters sometimes appearing on connection loss
- Fixed enemy hix effect played when stomping near a dead enemy
- Fixed incorrect text displayed when leaving a mole level
- Fixed issues with the tunnel between the astral temple and the astral dunes
- Fixed bat stuck in geometry in the Mole Mines
- Fixed various issues in event lobbies
- Fixed various regressions with player movement
- Updated localization files
- Fixed issues related to readying in the lobby
- Fixed out of bounds bug in Bear Village
- Fixed progression UI showing incorrect information in Arcade and Backrooms
- Fixed spikes syncing the Arcade World
- Fixed lighting in the green screen room
- Fixed minor cosmetics issues
- Added opened chests in level progression UI
- Added new bat enemy in the Mole Mines
- Added snowmen minigame in the Mole Mines
- Added new sound effects for emotes and votes
- Added platforms to exit levels in mole levels
- Added new super secret feature for multiplayer events
- Reworked Yeti Boss fight to make it faster and more challenging
- Fixed interactions with NPCs and chests not working when the framerate is too low
- Fixed arcade racing minigame spawning the muscle car
- Fixed enemies unloading when the player is dead
- Fixed night sky cosmetic issues
- Fixed belly stomb on edges
- Fixed geometry issues in Bear Village
- Fixed desynchronization when loading the climb challenge in Bear Village
- Fixed desynchronization issue with spikes
- Fixed out of bounds bug in paper plane missions
- Fixed out of bounds bug caused by minecarts in the Mole Mines
- Fixed emote wheel UI issues
- Improved player movement when sucked into a sand whirlpool
- Boats can now be used to collect coins, keys, and exit the astral dunes
- Experimental: Added ads in multiplayer
- Optimized package size for faster game download and lighter installation
- Added new SFX to mole, pressure plates, soccer goals, pyramid mole puzzle and sand whirlpools
- Added 8 new text emotes
- Fixed softlock when dying in the arcade world
- Fixed players spawning at incorrect positions when changing level
- Fixed collected coins and keys synchronization in multiplayer
- Fixed missing colliders in the desert house interiors
- Fixed various audio issues
- Fixed miner bandana preview
- Fixed giant Shicka rendering issues
- Updated localization files
- Fixed levers in the Astral Temple not opening the gates since Beta 4
- Fixed softlock issue in The Hive
- Fixed chest in The Hive that couldn't be opened
- Fixed outfit not visible during cutscene in The Hive
- Fixed out of bounds bug when stomping in the hole in the throne room in The Hive
- Potential fix for the level entrance softlock
- Added new puzzle to open the entrance to the Astral Temple
- Reworked the begining of the Astral Dunes to encourage players to use the ship
- Added braseros to the astral ship
- Added lights to others players in the astral dunes
- Added new animations for the bear when riding giant Shicka
- Added popup window to ask for confirmation before kicking a player
- Updated Ghost Trail cosmetic to reflect the player color in multiplayer
- Fixed players sometimes clipping through walls when wall sliding
- Fixed music not playing in the Mole Mines
- Fixed lighting issues in Turtletown and Giant House
- Fixed swing movement in Bear Village
- Fixed multiplayer spawn positions offset not properly used when entering in a level
- Fixed various issues in The Hive
- Fixed giant house level entrance animation
- Fixed collider issues in the Astral Temple
- Fixed paper planes and toy train syncing
- Fixed out of bounds coin in Snow Valley
- Fixed issues related player list syncing
- Fixed spike blocks clipping through the platform in mole mines
- Fixed carpets lighting and rotation in desert houses
- Fixed coins not following the top of the pyramid when opening the entrance to the Astral Temple
- Fixed countdown audio in desert temple audible for all players throughout the level
- Fixed DJ Pierre animation
- Fixed hands and feet cosmetics rendering issues
- Fixed outline cosmetic applying outline to the light on the miner helmet
- Fixed issues with the knight helmet cosmetic
- Fixed music cosmetics override music in the save select screen
- Fixed Night Sky skybox not applied when changing level
- Various technical changes to the player list logic, hopefully making everything more stable
- Updated localization files in english and french and prepared the update for Crowdin translation
- You can now kick players out of a party
- You can now change the rules of the party while playing
- Added new cosmetics
- Added new SFX
- Added functionality to the toy train button
- Fixed erratic movement of the swing in Bear Village
- Fixed rings not working in airplane missions
- Fixed players eyes sometimes disapearing
- Fixed various bugs related to the seeker emote
- Fixed crash when spamming a lever with multiple players
- Fixed timer issues related to mole levels
- Fixed timer not starting when the player moves without using the joystick
- Fixed softlock when exiting The Hive while playing Giant Shicka
- Fixed bees not attacking Giant Shicka
- Fixed worker bees rendering in The Hive
- Fixed bear placement on the cosmetics platform in multiplayer
- Fixed stomping underwater refilling oxygen
- Fixed wall sliding not canceled by water
- Fixed wall climbing on invisible walls in DJ Pierre area
- Fixed network bandwith UI always showing 0B/s
- Fixed alignement of UI in the lobby on non 16/9 screens
- Fixed network machine antenna rendering bug
- Updated about section in the pause menu
- Added automatic region selection based on invite code
- Removed region selection UI
- Enabled loading saves from the cloud in beta (still uploading a save to the cloud is still disabled)
- Add 7 new cosmetics
- Added timer in mole levels
- Added Wwise software copyright in splash screen
- Fixed belly stomp on moving platforms in The Hive, climb challenge and credits
- Fixed softlock in The Hive after defeating the final boss
- Fixed issues with dying in The Hive
- Fixed crash when starting a cutscene while the emote wheel is opened
- Fixed issues related to pyramid's labyrinth camera and lighting
- Fixed softlock in electricity mission
- Fixed issues related to the cloud cosmetic
- Fixed minor text errors
- Added Bardo
- Added multiplayer mode
- You can now play through the adventure with up to 4 players
- Added the network machine in Bear Village to enter multiplayer mode
- Added party settings to allow dealing damage to other players, disable collisions, etc.
- Improved vehicle to allow multiple passenger players
- Added voting system to take decisions as a group (enter a level, reset the map, etc)
- Multiplayer will be cross-platform with iOS and Switch
- Note: The Hive, the Arcade World and Tristopio's missions are not available in multiplayer for now.
- Added new bonus levels: The mole challenges
- Mole challenges are new bonus levels that are unlocked after finishing The Hive
- Added the Mole Mines
- Added the Astral Temple and the Astral Dunes
- Added chests in mole challenges, filled with surprises
- Added emotes
- Added the emote wheel to select and play an emote when on the ground
- Added interactive emotes: Spawn flags, soccer balls, easter eggs, transform into a prop, and more!
- Emotes are unlocked by opening chests, but some of them are unlocked by default
- Added new moves to the player
- Added wall run: move towards a wall while in the air to run up the wall or slide down the wall.
- Added interactive emotes: Spawn flags, soccer balls, easter eggs, transform into a prop, and more!
- Improved overall audio
- Migrated to a new audio engine: Wwise
- Added environment ambiant sounds and reverb based on your location
- Added impact sound sounds based on the surface type (for instance, footsteps on grass doesn't sound like footsteps on stone)
- Added 4 new soundtracks
- Reworked enemies sounds
- Added sounds to many objects that used to be silent
- Added volume settings for different sound types
- Added new objects and reworked visuals in the Beemothep Desert and Giant House
- Beemothep Desert
- Added new pyramid design
- Added house interiors
- Added props throughout the level
- Giant House
- Reworked bathroom visuals
- Reworked toy train visuals
- Added interactive soap bar and rubber duck
- Added Tic Tac Toe minigame
- Other misc changes
- Added unique shape and colors to keys and cages
- Added new animations to the player
- Added animations to NPCs when talking
- Improved visibility when sailing the boat
- Reworked bee visuals
- Reworked level start platforms animations
- Improved visibility when sailing the boat